Some solid foundations of a great shooter here however some things fell flat for me. For instance the game starts out pretty slow and really doesn’t ramp up until stage 5 or 6 and even then the levels are fairly easy. However, once you get to stage 9 the difficulty goes from medium to impossible, adding obstacles to block your bullets, and enemies that take what seems like 10 shots to kill. It’s also very unfair when an enemy swarm passes through you, the life bar will continually drain. Why not a short second of invincibility to regain your footing? music is a short loop that repeats throughout the game, which is fine and keeps with the whole retro 80’s vibe. No boss fights, though there are a variety of enemies. While touch play is good, MFI compatibly in a future update would be nice. The coin system is odd since you earn very little coins in game to really max out or upgrade to better ships. Unless you want to grind for hours on easy levels, but I can’t imagine doing that. No IAP’s which is nice.
foxglove_9 about Galactic Nemesis